WESL, Recursive run_system, and Transform Propagation Optimization
2025-03-17
This week in Bevy we see experimental WESL support land! This is an exciting, very early look into some community driven extensions to WGSL.
The transform propagation system gets a nice optimization for static scenes, run_system becomes recursively callable, and the Bevy Remote Protocol takes steps towards OpenRPC support.
We also see a visual history of the development of Settletopia, 3d g-force hud, and Curveball (a curve generating tool for Neverball level developers).