Entity Mapping, Cloning, Disabling, and more
2025-02-10
This Week in Bevy rendering takes even more advantage of the retained rendering world that was merged into 0.15. Scene spawning, entity cloning, and entity disabling all saw progress this week which is just more proof that the next release will be a big one yet again.
Out in the community we get a flashback to Advent of Code 2024 with Bevy-based visualizations for the puzzles, procedural audio generation for car engines, and 3d scan data being used.
The This Week in Bevy site also got an update to Leptos 0.7 in preparation for some more changes coming soon 👀