BSN Public Experimentation, Streaming Video, and Compute Shaders
2025-07-21
This week we get what might be the most approved PR in Bevy history; and a sneaky reminder that you can review Bevy PRs. Even though 20190 ended up being a bit of a running joke to approve, running the examples on other PRs, trying to understand them, and asking questions is valuable work that anyone is allowed to do on any PR.
Some ongoing work in first-party tilemaps continues with #19924 bringing color tints and visibility data, while RenderStartup
schedule refactors and various macro improvements are also getting work done; and using Tracy for profiling can be a daunting first-time topic, which #20109 improves.
In the showcases we see some interesting compute shader work for wind patterns in grass, terrain generation, and raymarching. As well as progress and updates on games like To Build a Home, POLDERS, and more.