Atmosphere Occlusion, Popover widgets, and window-breaking rendering
2025-11-03
Two interesting ECS PRs landed this week. One was a performance-related PR enabling dense iteration for FilteredEntity(Ref|Mut) in more cases and the other is pre-requisite work for Relationship-related query support: Support non-archetypal QueryData.
Improvements to testing infrastructure for FixedTimesteps, two new standard widgets, and more also landed.
The community comes through with a 1.5 year old 4x game, 4 player p2p networking, as well as more research-level work implementing new 2d lighting implementations and out-of-window rendering.


