New Working Groups: WESL, First-Party Tilemaps
2025-05-05
A number of new working groups have been created, alongside progress from existing groups!
The Bevy WESL-ification has begun! or rather, the working group to figure out what migrating would look like and do some testing has been created. Will WESL be enough for Bevy's needs? Tune into the working group to find out.
WESL (pronounced "weasel") is an extended version of WebGPU’s WGSL shading language that is fully compatible with WGSL. It also contains a number of features Bevy needs already, including imports, so is a potentially great choice to participate in the wider WebGPU ecosystem if it works out.