This Week in Bevy

What happened this week in the Bevy Engine ecosystem

Links

Community Reflections on Bevy's 5th Birthday and the 0.17 release candidate

2025-09-22

The lull before the 0.17 release is under way. Many members of the community are preparing for the imminent release.

In the meantime, the Community Reflection on Bevy's Fifth Year are in with posts on Editors, CLIs, Working Groups, and more.

Showcase

Bevy work from the #showcase channel in Discord and around the internet. Use hashtag #bevyengine.

to build a home save system

To Build a Home: Save System

showcase

To Build a Home grew a save/load system and worked through some GitHub Actions scripts to build for Steam

Crates

New releases to crates.io and substantial updates to existing projects

bevy-easy-gif

crate_release

load gif files and display them on a sprite

bevy_northstar v0.4.0

crate_release

A hierarchical pathfinding crate for Bevy.

bevy_pretty_text v0.2.0

crate_release

Pretty Text is a text effects library. It includes a light weight parser for constructing text hierarchies on-the-fly with special sequencing commands, text effects, and styles.

v0.2 adds support for Text entities. Now you can parse and style Text and Text2d hierarchies interchangeably. v0.2 also brings an additional selection of effects: Rainbow, Bounce, Breathe, Fade, Pivot, Spin, FadeIn, and Spread. See here for the full release notes.

Basic Usage

// Simple effect
commands.spawn((
    Text::new("My own Text"),
    Wave::default(),
));
bevy_procedural_tree

bevy_procedural_tree v0.1

crate_release

Procedurally generated 3d trees

Devlogs

vlog style updates from long-term projects

Adding simple egui-like immediate mode UI API to Bevy UI

devlog

A discussion post that led to the creation of bevy_immediate

Bevy Components and glTF

devlog

I(Chris) was asked to talk about possible glTF bevy component extension, so I wrote up everything I've done so far in the bevy/glTF context with skein; the focus being putting everything in one place in case anyone else wants to follow along. it completely skips addon development and just focuses on glTF/bevy

Realtime Raytracing in Bevy 0.17 (Solari)

devlog

With the release of v0.17, Bevy now joins the club with experimental support for hardware raytracing!

Educational

Tutorials, deep dives, and other information on developing Bevy applications, games, and plugins

The Impatient Programmer's Guide to Bevy and Rust: Chapter 1 - Let There Be a Player

educational

Build a small game from scratch while learning Rust. This chapter covers setup, camera, spawning a player, input handling, and basic animation.

Pull Requests Merged This Week
Contributing

Want to contribute to Bevy?

Here you can find two types of potential contribution: Pull Requests that might need review and Issues that might need to be worked on.

How do I contribute?

Pull Requests Opened this week

Issues Opened this week